7 USEFUL Genji Tricks Grandmasters ABUSE That You Don’t! – Overwatch

Hello, everybody! Overwatch Curios here with Disciple! When it comes to character difficulty level
in Overwatch, few if any heroes can be as difficult to play well as Genji. Mastering the Shimada ninja takes a tremendous
amount of time, but can be a highly rewarding experience when you finally learn how to play
him. Not only is he fun to play, but he also can
carry matches by himself. Luckily, for those of you aspiring Genji mains
out there, we’ve got some tips and tricks that you can abuse in your own gameplay to
play like GM players do. One of the most important mechanics to learn
with Genji is how to cancel your animations to put out burst damage very quickly. The post-fire animation of Genji’s alternate
fire can be cancelled by activating an ability afterwards. This is most commonly used with his Dash,
however can also be cancelled with a melee. You’ll frequently see high level Genji players
fan the Shurikens and follow up with a melee immediately afterwards on low health targets
to eliminate them. It’s worth noting that this only works with
the alternate fire, however, because all 3 of those shurikens are released at the same
time. If you try to cancel your primary fire with
a dash or melee, you’ll only fire 1 or 2 of the shurikens. Genji’s Dash ability is a quick source of
damage, dealing 50 damage to anybody he passes through with it. However the cooldown on the ability is reset
anytime Genji successfully kills a target. Due to this, Genji can actually dive back
lines very well. While sticking around inside of the enemy
team for any extended period of time can be a dangerous decision for any Genji player,
you can use your dash to pick up kills on enemy targets that are low health. Once you get the kill, you now have a means
of getting back to safety by being able to dash out once again. It’s important to note that any time you
dive into an enemy team, you should have a reason for doing so and already have an idea
of how and where you’re going to escape to afterwards. Plan a route to a nearby health pack, or make
sure your team is close enough that you’ll be able to regroup with them easily, otherwise
you’ll just be recklessly tossing yourself at the enemy team and allowing them to kill
you without providing any value to your team at all. When you do make the decision to dash in and
finish off a kill in this manner, Try to deal additional damage to another enemy when you
decide to dash out and back to safety, if they happen to be in line with the general
escape route you had originally planned. By min maxing in this way and taking advantage
of the additional damage, you’ll keep the enemy team under stress and help your allies
in securing additional follow up kills as well, while you wait for the opportunity to strike again. Zenyatta’s ultimate is largely considered
a hard counter to Genji’s Dragonstrike. After all, the ability is capable of healing
300 health per second in a large radius, and Dragonstrike only deals 120 damage per swing,
which has a 1 second cooldown between strikes. Mathematically, it seems pretty impossible
to kill a target, yeah? However, when paired with a friendly Ana,
Genji is actually able to instantly kill targets even under the effect of Transcendence.While
under the effect of Nano Boost, all damage you deal will be increased by 50%, meaning
you’ll be able to pump enough damage out to secure kills even through the large channel
of healing they are receiving. To pull this off, we’re once again going back to
the animation cancelling we discussed earlier. You’ll want to swing your Dragonblade, and
then instantly cancel the post-fire effect of the animation with your Dash ability. This will frontload enough burst damage to
instantly kill any target with 200 or less health on the enemy team. And since your dash resets after these eliminations,
it’s still possible for you to perform this instant kill on other squishy targets as well. Speaking of utilizing dash effectively, transformation
ultimates such as Dragonblade will reset the cooldown of your dash immediately. Top Genji players will abuse this to their
advantage in a ton of interesting and powerful ways. First of all, go back to being paired with
Ana. By double jumping and then dashing into the
air, you give Ana a clear line of sight to give you Nano Boost. Since Genji makes one of the best targets
in the game for Nano Boost, most Ana’s will be waiting for you to use Dragonblade, however
you’ll really want to communicate with your Ana the exact moment you plan to use the ability. By jumping and dashing into the sky you eliminate
the possibility for the ultimate to be intercepted by another ally and guarantee that it goes
onto you. Once the ultimate is active, you can then
dash down from the sky to begin your assault. Sometimes GM players will use the double jump
and dash into the air simply to survey the enemy team. During the time you’re in the air, you can
look around to see where the enemy team is positioned more accurately, and prioritize
your targets. After you’ve selected a target, you can
dash back down towards them and begin attacking. However, there are also times when dashing
straight through the enemy team to deal initial damage before activating the ultimate can
be useful as well. For example, Zarya is another hero that pairs
very well with Genji. If you see your Zarya hit a huge Graviton
Surge you can dash through the enemy team, activate Dragonstrike, attack once, and then
immediately dash through them again to deal a ton of burst damage. After securing any eliminations in this way,
you’ll want to focus on alternating between swinging your katana and dashing again, this
way you’re pumping out the most damage possible during the downtime between consecutive blade
slashes. One thing less experienced Genji players seem
to struggle with is knowing when exactly to use Deflect to maximum value. Knowing the right time to deflect vs different
heroes is something that takes a lot of practice, however there’s some general tips for several
heroes. Against a Hanzo, for example, you’ll want
to deflect immediately after dashing into them. This is because a Hanzo player’s typical
reaction will be to Scatter Arrow as soon as they are dove by any enemy. You’ll need to have deflect available any
time you close the distance on them, so if you’ve already spent it trying to deflect
a shot from farther away, wait until the cooldown is reset before you go in. Genji players will also attempt to deflect
a McCree ultimate too soon, as well. Any time a McCree uses their ultimate, they’re
trying to line up a multi-kill and so you’ll generally have almost 2 seconds before you
actually want to activate Deflect. By using it immediately, you’re only guaranteeing
that he can wait out your deflect and kill you for free. Dashing towards the McCree can also cause
him to fire the ultimate prematurely out of panic, so this is an option you have as well. If he decides not to shoot into the deflect,
double jump over his head and get behind him. While in the air, he’s likely to lose sight
of you, and if he decides to turn around to focus on you, then you’ve pulled his view
away from your team. This is a very risky play, but is something
you can do to help your team if you feel it’s necessary for them to keep a point contested
or to make progress on the objective. While we’re talking about jumping over heads,
it’s important as a Genji to utilize your high mobility to confuse your enemies and
stay alive. The height of Genji’s double jump is quite
high, and at closer ranges it can be especially disorienting for the enemy team. By consistently double jumping around the
map during skirmishes, you’ll benefit from two factors. First of all, it becomes disorienting for
the enemies, making it harder for them to deal consistent damage for you, so it keeps
you alive longer. And on top of that, while you’re in the
air, you have a much more direct shot at their heads to deal bonus damage with your shurikens. In the same regard, you can utilize your ability
to wall climb in the same way. If you haven’t used both of your jumps in
the same sequence already, you can get a jump as you dismount from the wall to gain more
verticality and to add to the disorienting and elusive nature of your Genji play. One of Genji’s greatest strengths, particularly
at lower levels, is how disruptive he can be to the enemy team. By constantly flipping around and climbing
off of walls, he becomes a huge distraction and threat to the enemy team. During this time when you’ve diverted attention,
the rest of your team gains an innate advantage in the fight. Now Genji does have an insta-kill combo for
squishy targets, however it’s extremely difficult to pull off as it requires you to
be incredibly up close to the enemy target. However, to pull this off, you’ll need to
fire your alternate fire and have all 3 shurikens hit the enemy head. Once again, jumping may make it easier to
secure these direct hits. Immediately afterwards, you’ll dash through
the target to finish them off. While it’s highly improbable in most scenarios,
it can be incredibly useful against a target like Widowmaker. Since Genji has such quiet footsteps, it’s
possible for you to get in a position behind them and then completely blindside them with
this insta-kill combination before they can react. Alright everyone, that’s going to do it for our Grandmaster tips and tricks
on playing Genji, but we want to know what you all think. We’ve just started working on more content
of this nature, and we’re interested in knowing what you all think. If you’d like to see more analytical videos
like this in the future, why not drop us a like on the video? And as always, for anyone who happens to be
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100 thoughts on “7 USEFUL Genji Tricks Grandmasters ABUSE That You Don’t! – Overwatch

  1. Note: He said that genji can oneshot squishy enemies during dragonblade without nano and while its kind of true it can't be done alone. Genji with a dragonblade slash and dash combo deals 170 damage everytime, but most squishies have 200 hp. so unless your team deals 30 damage to the enemy, there is no way this can one shot an enemy (except for Tracer).

  2. I love reading these comments 😂 this community can be sooo toxic lol. Just enjoy the game and have fun.

  3. 8:05 R.I.P Scatter Arrow
    You will be remembered as a
    DANK way of killing people
    Like If You Agree… Or Not… U
    Know i'm just…. yeh bye

  4. unprofessional editing xd.
    the outro music just completely "talks" over his voice, expecting us to hear wtf he's saying.

  5. Losing someone you love can throw you through a tornado of emotions: shock, numbness, disbelief, anger, sadness, fear — even relief and happiness. You might even feel some of these at the same time.

  6. Lol he said that one slash from blade does 180 which insta kills tracer which isn’t true at all lol? Blade does 120 per swing, if you dash and swing a tracer then yeah but not that’s still not even 180, still kills tracer obviously but where the hell did he get that number from

  7. Arikadou uses some tricks… but not abuse them!!

    Edit: One, the dash trick IS LITTERALY SEEABLE BY PRESSING F1!! And… even I know these tricks I’m a noob bronze.

  8. I like being a fast character like genji and I think that his ultimate would be quite easier to master because of mokoas ultimate in paladins

  9. i don't usually play genji but when i have tried him for fun i can't seem to be able to land many alternate fire hits, any tips for that (besides getting gud)?

  10. How to be a good Genji, step one. Spam abilities. Step two, hit I need healing even if you're on full health. Step three, blame your team when you lose. Congrats! You're now a Genji main!

  11. No need to watch. This is how you play Genji after 8 hours and your healers actually do their job. For the rest of ye just pick torb on attack and stand AFK next to the Sym in spawn like the rest of the silver to gold players.

  12. thing is, you shouldnt always double jump as he seems to state here, it atleast doesnt work for me since youre quite easy for, for example, a hanzo to hit while falling

  13. This is wrong these tips are retardedly stupid you should ask a master genji like me or a grandmaster genji before you make a video about genji like the fan the shurikens trick is right but you didn’t touch on his rapid fire shots with canceling also you didn’t bring up speed wall flicking wtf

  14. 11:18 so that combo is amazingly improbable, trust me, instead there's a way better combo. It's alt fire (at least 2 shurikens hit) melee and dash, with another alt fire (again at least 2 shurikens hit) and melee. 222 damage assuming you hit 4 shurikens, 2 melees and a dash

  15. Guys you might want to put playback speed to 0.50 or 0.25 since these trucks and grenji plays go by really quickly

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