Aggelos Review | (Nintendo Switch/PS4/Xbox/PC)


When Wonder Boy was released on the Sega Master
System, it paved the road for Metroidvania games on the Sega side of the video game console
war. Years later we’d get a remake titled Wonder
Boy: The Dragon’s Trap and a modern sequel with Monster Boy and the Cursed Kingdom. Aggelos on the other hand is different, it’s
not a remake nor a sequel but rather inspired by the original to make something familiar
yet new. Aggelos has you play as this nameless knight
that comes across a princess with her kingdom in despair. An evil dimensional being is after the four
elements of the kingdom that are needed to open a hole to a parallel dimension where
evil rules over everything. As this nameless hero, you must collect the
elements, get more powerful in the process and put a stop to this dangerous scheme. It’s not going to win any writing awards
but it’s a decent backdrop narrative to give some sense to your adventure. One oddity though when starting the game was
that it launched in Japanese for me on my Switch. I do have a Japanese account on my Switch
but I had launched it in my American account. I guess just a real odd story bug that you
can fix in the options. Like most Metroidvania games, our hero starts
off with the barebone mechanics but get increasingly more powerful with abilities that not only
expand his arsenal but also the world exploration. At the start of your adventure, all you can
really do is jump and slash, barebones stuff. You’re presented in this almost Legend of
Zelda 2 like 2d side scrolling gameplay where you walk between npc villages with dungeons
in between. Equipped with you at all times is a world
map that gives you a sense of your general location but not as detailed as a mini map
could be. While a minimap would have been useful when
exploring some of the deeper dungeons, they never got so complicated to the extent of
getting lost in them without one. I think that’s a common trend for Aggelos,
it’s simple and approachable. Its RPG elements go as far as being able to
upgrade your weapons and armor by simply using the currency you collect from enemies to purchase
new equipment in town. Defeating these enemies also earn you xp that
automatically gets allocated to your health for example. Now if Aggelos was juicy famiri chicken from
Family Mart, these rpg elements would only be the breading because the real protein lies
in the metroidvania gameplay. As you go around exploring the 4 main dungeons
hiding away the 4 elements, you’ll come across enemies, different paths, bosses and
powers alike. Like any other metroidvania game you’ll
run into sequences you can’t over come until you’ve gained a new ability first. For example, early on you’ll gain the ability
to create a bubble shield. It, as the name suggests, is a shield but
also helps you jump in water, float in the air and shoot a spherical blast. It’s a nifty universal tool that works in
so many different scenarios. That really lends to Aggelos’ charm and
clever design. It feels like a simple designed game but one
that makes use of what it does have at hand to create puzzles that are beyond just turn
this switch on. Seeing those same ability sequences then be
turned around to fit a boss fight, it’s certainly well done. Outside of the main 5-6.5 hour story across
the different dungeons, you do have these side quests that you can get from NPCs. They’re not taxing in terms of tasks though,
usually just consisting of fetch quests of sorts.They add some extra things to do to
the world but nothing entirely wowing sadly. Still for a bite size package overall, the
time is short but well spent. For game so heavily inspired by retro sega
master system games, it certainly looks the part. Aggelos is presented in this 16 bit art style
that looks like it was ripped out of the past. Colors appear vibrant both on tvs and when
playing on the go on my Switch. The sprite work looks a bit like a long lost
turbo graphics 16 game with inspiration of the master system era. Ultimately that’s what this game was trying
so much to do, to recapture that era of gaming and I think it does so marvelously. Outside of the shorter length of the game,
if I had to knock Aggelos for something it’d be its music. It’s just so generic sounding. I mean it’s cool that they went for the
chiptune soundtrack, it’s appreciated but nothing really remarkable comes out of it. Playing throughout the game I got these moments
of constant music loops in each dungeon that sort of faded into the background for me. Leaving to just turn on a podcast while I
played. Overall thought, Aggelos provided a pretty
bitesize though still enjoyable Metroidvania adventure throughout the campaign. I don’t think it reinvents the wheel or
in this case the genre, but it does have some clever and enjoyable gameplay design while
staying simple and easily approachable. Accompanying is some retro themed art that
reinvergates memories of the early Sega consoles although to the pasts credit, I think they
nailed the music better back than. Regardless, you can be sure I’m adding Aggelos
to my Metroidvania indie recommendation list.

9 thoughts on “Aggelos Review | (Nintendo Switch/PS4/Xbox/PC)

  1. Not a game for me, im kinda sick and tired of looking at pixel art games, but that’s just me. Also you should check out SupraLand. It’s a perfect example of what an indie game should and could be.

  2. Great review man! I do have one question because i havent been able to find it anywhere. How do you access the teleport between save crystals?

  3. Finished this game earlier today, final boss is so much fun to fight, this is how they should do a final boss, make it challenging & fun. 😆

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