Basicfield – Airpower – Guide to Aircraft – Battlefield 4 (BF4)

Hi YouTube, Darth Here: Today I want to give you a guide about Airpower
in Battlefield 4. Specifically I’m going to be talking about the Jets in Battlefield 4.
I’ll go over Helicopters another time. Jets are one of the features of the game that
I see people shy away from because they believe there is a steep learning curve to them. Well,
there is a learning curve, and it’s not that steep, and I’m going to do a good bit of the
explaining in this video – particularly if you’re new to jets or want to learn more.
I’m by no means the best Jet pilot in the world, but over the last few months I like
to think I’ve learned a few things that I’d like to pass on to you. So let’s get started. First up, I want to talk about the ground
rules I use when approaching air combat. I see plenty of players break these, and I think
it’s something that every pilot should consider when getting into the air in Battlefield 4.
The first rule is this: if enemy airpower is up, it’s your job to bring it down. For
the most part, I’m talking about the enemy jets. Although it’s a rare occurrence that
helicopters may fall into this category. As a Stealth Jet, or as an Attack Jet, your
primary threat is the enemy team’s jets. If you don’t prioritize bringing them down, and
instead try to attack other targets, you can sure bet the next time you see them will be
when they’re on your tail and you’re going down in flames. Always prioritize enemy air
before any other target, as it’s hunt or be hunted in the skies.
The second rule is: never start fights you can’t finish. I think one of the most curious
things I see when I’m in the air is pilots that will make a single pass at me, fail,
and go about their merry way. In any case, I’m going to immediately engage with them
and take them out. If they’re not trying to win a maneuver war against me, they’re going
to die. Whenever you start a fight in Battlefield
4, be sure you can finish it. If you engage with a jet, you don’t stop until it’s dead.
The third rule is: assume your enemy is better than you. I don’t mean for this to intimidate
you, but if you’re not doing everything in your power to win an engagement, you’re going
to turn your multi-million dollar aircraft into burning junk pretty fast.
You don’t know how good that enemy pilot is until they start turning and shooting. Always
assume that you are their number one target, and that they are maneuvering to kill you.
The final rule is: always be on the attack. The jets are the single fastest, most maneuverable,
survivable, firepower-laden vehicles in all of Battlefield 4. There is a reason that some
pilots go on many dozens long killstreaks, and that’s because they kill and survive.
For example, whenever I kill a target with my jet, I’m generally picking my next target.
Following these rules will make you better than at least half the pilots out there, and
that’s before knowing anything else about jets. Before I get into more advanced topics, I
want to talk about what I use to maneuver with my jet in Battlefield 4. You don’t need
advanced flying controls like a joystick, thrust stick, or rudder controls. On PC, all
you really need is your mouse and keyboard. There’s really only one major adjustment I
make to my setup from the default: I have unbound shooting from my spacebar, and instead
use spacebar for pitch down. If your controls are not reversed, you’ll need to assign this
to pitch up. Why do I do this? So I can get a consistent
turn with aircraft. It gives the same smooth turning advantage as a joystick, so if you’re
using a console controller, you’ve already got this set. Trying to only turn with a mouse
on the PC is going to lead to situations where you simply run out of mousepad, or micro stutters
in your turn when lifting your mouse. Otherwise, my setup is pretty typical. I use
the mouse for shooting and fine aiming, the A and D keys for using my rudder, and Shift,
S, and W for speed control. So let’s talk about some basic maneuvering
for jets. First, I control rolling my jet with my mouse.
The most common time I roll my jet is generally when I’m about to perform a turn. This is
where in my setup, I’ll start holding down the spacebar to commit to my turn.
The rudder controls the left/right yaw position of your plane. Generally it’s good for pulling
turns to the left or right slightly faster than you would be able to with just a roll
and pulling up or down. This is a little bit complicated, but I usually use the rudder
if I’m performing a maneuver that takes me up and to the right or left.
If I’m in the middle of a dogfight, I’ll often perform all of these in concert to jockey
for position. The best place to practice basic maneuvers
with any jet is not the Battlefield, it’s the Test Range. Be sure you’re accustomed
to how your jet moves before you get into aerial combat. So now I want to talk about air-to-air maneuvers.
What’s going to separate the great pilots from the mediocre ones is how well they can
maneuver in air-to-air combat. Now there’s a lot of experienced pilots out there that
are going to jump in and try to tell you all about all of these named maneuvers like the
“Split S,” “High-Low Yo-Yo,” or “Rolling Scissors,” and how you need to memorize them.
Well, air-to-air engagements aren’t chess and if you’re constantly thinking about move
and counter-move in terms of what named maneuver you should be making, you’re going to miss
opportunities. In other words, don’t waste your time memorizing those until you have
the basics down, and you understand how those maneuvers work. It’s really more about improvisation
than memorization. So let’s take a look, instead, at some general
principles. When I talk about jets, I’m going to refer to their orientation like the hour
markers of an analog clock – 12, 6, 9, 3, and so on.
When you’re maneuvering for position to get a kill shot on another jet, you’ll generally
want to be behind their “3/9 line.” There’s a lot of ways to get yourself into this position,
and the most common is to generally put yourself into a pursuit course toward your foe. Give
yourself room to turn into them, and then take your shot when you’re in range.
If you’re up against a completely ignorant pilot, they’ll let you do this without adjusting
their course, and it’s wonderfully easy. If your target is counter-maneuvering against
you, this is where experience, awareness, and control are going to win the day.
Let’s start by talking about 1-v-1 maneuvering. A pretty common situation I see is both pilots
have entered the same airspace, and are approaching each other at their respective 12 o’clocks.
When it’s heads up like this, both pilots should be thinking about missiles and guns.
If I have missiles, this is where I will tend to use them because hitting a needle-nose
target straight on is kinda difficult with guns.
Most of the time in this situation, pilots who are intent on getting the kill shot here,
are just going to run into each other or the wreckage from the enemy pilot. This is typically
where accusations of “ramming” will run amok, but in all honesty, both pilots were being
stupid. Instead, what I’ll usually do is maneuver
for position by avoiding their fire and getting higher than the enemy pilot. In air combat,
height advantage is king, as it gives you room to turn and a speed advantage over the
enemy in a dive. Additionally, pilots are not always good about checking high. Once
they pass me, I’ll roll and pull into position for a turn. If the enemy pilot turns with
me, I’ll work to keep myself behind that plane. In Battlefield 4, Stealth Jets outturn Attack
Jets, so you’re going to be in trouble if you’re in the latter fighting the former.
If you’re fighting your clone, a pilot who is just as good as you in a similar jet, there
are a couple of things you can do to keep yourself winning the game.
First, if you’re in a game mode that uses the minimap, be sure you’re keeping an eye
on where the enemy is in relation to your jet. It’s not a perfect representation, and
it will only represent the two-dimensional position of the aircraft. I mostly use radar
when I’m beginning engagements and looking for targets, but it’s also useful for reacquiring
aircraft that have flown out of your sight and sound.
Second, use your eyes and ears to keep a read on where the enemy jet is. You should be using
this knowledge to plan where you’re going to be when you’re going to make your kill
shot, and to keep yourself out of the enemy’s sights. 3D audio will generally give you an
idea of the position of an aircraft if it’s close, so be sure you’re listening carefully.
I like to fly in third person, as this helps me to see more of the airspace around me.
If you’re in a tight maneuver battle, using the enemy jet’s contrails will let you know
you’re on the right path. If they deploy ECM, you’ll lose them on the radar, but the smoke
clouds are a giveaway to their current heading. It’s like a crumb trail to victory.
Third, controlling your turn radius is vitally important. In the live version of the game,
the closer you fly your plane to 313 knots, the better your turn radius is going to be.
In a stealth jet, this means slightly backing off on the thrust when you’re in a horizontal
turn, speeding up in an upwards vertical turn, and slowing down in a downwards vertical turn.
Be very careful when using the afterburner, as it will leave a trail and potentially makes
the radius and turning angle of your jet much larger – which means an easy target for a
pursuit jet. Now, this 313 paradigm is gone on the CTE,
so if you’re flying there, or in a future version of Battlefield 4, keep in mind that
turning radius is still vitally important. This is where clever maneuvering and experience
is going to take over. The most common maneuver war I see happen
in the game is what I like to call the “circle of death.” This is where two jets follow each
other in a constant spiral until one gets bored or makes a mistake. Whatever you do,
don’t leave the circle without a plan. Staying in the circle is also an option, as time is
life in aerial combat. Your teammates can help you out by breaking it up with a surface-to-air
missile, or an allied jet may show up to help you out.
Being caught in an even maneuver war is where having experience, a plan, and maneuvers in
mind will work to your advantage. But specific air combat maneuvers are advanced topics that
would make an entire video themselves, and I’ll cover them in a future video.
So my best advice to you is to plan ahead and outsmart the enemy before the fight ever
begins, and always be thinking of how to get an advantage over your foe once it does. The
best place to practice air-to-air maneuvers against a live pilot is probably a server
with instant vehicle respawns, as there will always be a supply of replacement aircraft
and targets. Don’t get discouraged by early losses, as
it takes practice to outplay advanced pilots. Once the sky has been swept clean of aggressor
aircraft, you can concentrate on helping the land and sea battles. To make my job easier,
I generally like to keep a key bound to the map button, and use it whenever I’m looking
for my next target. In my setup, this is my middle mouse button.
Once I’ve found a target, I’ll fly high and come down on my target with guns, missiles,
rockets, or bombs. Attacking ground targets is much more suited to the Attack Jet, but
the Stealth Jet can also contribute with guided rockets.
When attacking ground targets, you want to give yourself as long an attack run as possible.
This means putting distance between yourself and your intended target until you’re ready
to begin your run. There are some trade-offs here.
Generally low angles-of-attack give you longer to use weapons on your target, and you aren’t
in as much danger of running into the ground. But low angles of attack make it infinitely
easier to shoot you down. High angles of attack give you less time on
target, and much more danger of running into the ground if you don’t pull up in time, but
make you very difficult to shoot down from non-guided ground fire.
Remember, you can almost always make another pass, so there’s no sense in driving home
an attack if it means you’re not going to be able to safely return to the skies. Always
try to exit the target area as quickly as possible to avoid reprisal attacks. Turn and
make another pass once you have enough distance again.
The important thing to remember when attacking ground is your threats. Your threats, in descending
order, are: enemy jets, the mobile anti-aircraft, shoulder-launched surface-to-air missiles,
and unguided projectiles. In non-instant vehicle servers, you’ll want
to keep a mental note of the last time enemy air was shot down. If it’s been about 90 seconds
or longer, expect the threat to reappear. This is about four to six good passes on a
target in a jet. You don’t want to get caught in an attack
run when the enemy jets are up. This is also why it’s important to keep an eye on your
minimap radar while you’re in an attack run – as you’ll need to immediately abort if enemy
aircraft show up. The mobile anti-aircraft is your next biggest
threat. The most important thing to remember is that it can’t follow you into the sky.
So as long as you are aware of its effective combat radius, and stay away, it’s only an
annoyance. The MAA is most effective within 500 meters, and is modestly effective out
to 800 meters. On paper, the MAA can reach targets beyond
800 meters, but in reality it rarely does. Combine this with the fact that most MAA jockeys
keep it in the backfield, and you’ve got three-quarters of the map to call your playground.
If you’re feeling capable, you can take the MAA out, and I made a video all about that
which I’ll link below. Dealing with surface-to-air missile threats
is fairly simple: use your countermeasures and fly away from their source. Generally
I like to fly high and get away from my target as quickly as possible to avoid lock-ons.
But if you get one, you’ll see the target source as a white indicator around the center
of your HUD. You’ll want to put these threats behind you and put as much distance as you
can between you and them. Sometimes you’ll end up out-flying an active lock-on, but if
you get hit, taking the hit from behind is easier to manage without flying out of control.
One last thing: be aware of the base AA on most maps. You can use your own AA to your
benefit, but it’s also very dangerous to fly near the enemy’s AA. The base AA only shoots
at spotted targets. I have a minuteman video about this that I’ll link below.
With a little practice, this process of keeping the air clean, and finding ground targets
becomes almost meditative. Finally, I want to talk about my preferred
loadouts for the jets. I’ll break this into sections for the Stealth Jet and the Attack
Jet, since they carry different weapon loads and are primarily focused on separate roles.
For the Stealth Jet, you’ve got the choice of guns, missile, countermeasure, and an upgrade.
Until the CTE changes roll to live, and make a difference in your choice of guns, the different
calibers simply determine how much damage, the spread, and how quickly your cannons fire.
The 30mm cannons fire the slowest and spread the least, but each bullet does more damage,
while the 20mm cannons fire the fastest at 2000 rounds per minute and spreads quickly,
but each bullet only does about a third of damage of the 30mm.
I like to run with the 25mm as it has a good amount of damage, has a good rate of fire,
and doesn’t spread too quickly. If you have a difficult time landing shots, the 20mm might
be more to your liking, or if you’re a sniper in the sky, the 30mm is also a possibility
as each shot does a whopping 17 damage. Next up, for missiles, it depends on what
I think my role is. If I’m going up against other Stealth Jets with pilots who are as
good or better than me (meaning I’ve already been shot down), I’ll arm with an air-to-air
missile. Generally I like to use the Active Radar missile, as it has nearly infinite range
and little warning when it locks on, but requires a good prediction of where the enemy will
be. The other air-to-air missiles are okay, but their lock-on warnings give good pilots
time to use countermeasures or react to your jet.
If you’re interested in an air-to-ground role in the Stealth Jet, Laser Guided Missiles
are pretty much your only bet. Just remember that you’re vulnerable the whole time you’re
guiding them to your target. Be especially careful to keep an eye on the minimap for
air threats. Since Laser Guided Missiles only do 30 damage apiece to large targets, outside
of hardcore you’re going to have to make multiple passes to kill a ground target like a tank.
However they’re particularly effective against small targets like the RHIB boats, the Jet
Ski, the quads, and the bikes. Now, for choice of countermeasure, I typically
run with the ECM Jammer. Good timing is required, as in order to break a lock, you’ll have to
use it before the solid beep that means a missile is already chasing you. Once active,
it will render you immune to lockons for about eight seconds. It also has the added benefit
of making you invisible on the minimap, which is very important if you’re trying to hide
yourself from enemy jets. Otherwise, you may wish to consider the IR
flares, which will break the lock of any missile in flight and also reloads quicker. But it
doesn’t hide you from the minimap, and it only breaks existing locks, meaning if an
enemy reacquires you, you’re going to eat a missile.
Finally, my upgrade of choice is the Stealth Coating. This provides just a little bit of
extra time to escape a lock-on source. This is particularly useful if you’re on a map
with a lot of lock-on surface-to-air missile threats.
For Attack Jets, things are a little different. You don’t get a choice in cannon, but the
30MM G.A.U is a shred-everything you point it at badass, so you really don’t need a choice
there. For my secondary, I use Hydra Rockets. They
have a lot of advantages in raw damage-per-second, and don’t require that you make your jet any
more vulnerable. Plus they’re pretty easy to use. Now, I have played with all the other
options, but I find for their intended role, the Hydras are reliable and highly lethal.
Like the Stealth Jet, I use the ECM Jammer and Stealth Coating in the Countermeasure
and Upgrade slots. I find jet combat to be one of the most rewarding
experiences in Battlefield 4. If you can sweep away your opposition in the skies, and play
smart, you can be rewarded with a huge amount of firepower and survivability on the Battlefield.
You’re not going to make a losing team win, and you’re not going to be able to capture
points in Conquest, but you certainly can make things a lot easier for your team by
removing key assets from the enemy team. There’s a lot of depth to jet combat, and
I can’t cover it all in one video. If you felt like there are topics that you’d like
to see me cover in future videos, I’d love to do so. Be sure to leave a comment below
and I’ll try to accommodate you as best as I can.
That’s it for this Basicfield video all about jets. Let me know if you found this video
useful by leaving a like, and if you’re new around here, I’d love it if you would check
out my channel and consider subscribing. As always, thanks for watching and I’ll see you
next time, YouTube.

59 thoughts on “Basicfield – Airpower – Guide to Aircraft – Battlefield 4 (BF4)

  1. Man, I remember getting shrekt in BF3. I went up in the air hundreds of times and got shot down. Nowadays I get kills left and right. Im surprised I was self taught. But you are right how following those rules you mentioned already made one a better jet pilot than the majority of players.

    One thing I think would have been useful to mention is the free-look when in first person. Great video though. 🙂

  2. hi. damn. i think you just made the first most informative video on the jets @ BF4.
    Tip: When using guided rockets for the stealth jet, look for tank on tank battle and help your friendly tank out. Then you are  most likely to get kills and make your team able to push on. There may be no point of shooting tanks that have just spawned. usually they get repaired and rockets do reload quite a while.

  3. Simply excellent!

    I'm not a big fan of jet gameplay in BF4, where as I loved it in BF3. Been starting to get more and more into it again, and while I definitely know my homework with them, videos like these are always welcome to freshen up the memory.

    PS: The guide on taking out enemy MAA was surprisingly useful, I had never really thought of taking out enemy anti-air as opposed to ignoring/avoiding it (depending on how it's used). Been taking out some pesky and very dedicated little snipers with that thing on large maps now, making them think twice before wasting half a game in the hills again in what I perceive as one of the most multipurpose vehicles up to date, trumping even BF3's Tunguska.

  4. I don't know, Darth.. being higher than your enemy isn't always helpful. #420blazeit  

    All jokes aside, great video. This is exactly what everyone needs when they wanna learn to fly jets. no overkill jet maneuver tutorial, just basic strategy and understanding of the mechanics.
    Absolutely wonderful video !

  5. I hate the lvl 140 ace jet pilots. They are impossible to beat. Only option -> rendezook :). Good video darth. A lot of info. When I have got behind the enemy jet and start shooting, I usually try to have the same tilt angle. So if the enemy jet is like / I don't want to attack in a flat position. I find it easier to aim when being exactly as how the enemy jet is.

  6. just watching this video gives me a migraine.  I could do without jets entirely. 

    What is the hard counter to them anyways? Only other jets… if one team has a pilot worth anything, that team typically wins the match. You know first hand that the AA is not a counter to these things, according to your video 🙂

  7. I was flying in BF series and specifically BF4 since launch of both the series and BF4 so when I was clicking the video I was waiting to get fed a load of bullshit and laugh at it just as usual with these videos, but this was quite informative and surprisingly true.

  8. In the future can you go over the CTE changes to the different stealth jet cannons that you mentioned in this video as well as the removal of the ideal 313 turn radius?

  9. It cannot be stressed enough that you should never shoot head-on in a dogfight. It seems like the intuitive thing to do, but is almost always the wrong answer. I liken it to a Brazilian Ju Jitsu/Wrestling match where someone tries to just go for a submission from a terrible position. The idea is that you should fight for position first, and then go for the kill, not try to ignore the position game and do things quick and dirty. That's going to be a jet ram more often than not. Also, a lot of beginners seem to get confused by the air radar when a jet is doing a vertical loop. On the minimap the jet just immediately turns around because the map isn't in three dimensions, and pretty much all of my friends go "how does he turn like that?!" 😀

  10. Another thing: the only actual camouflage is no camouflage (or changing every spawn).

    Jets are always pretty visible, the only thing that a bright blue/red/whatever camouflage does is identify you to a decent enemy pilot, and allow them to prioritise you appropriately.

  11. I play hard core 98% of the time.  Any time there's a jet I go for it and I would say I'm above average for sure but not quite an ACE, maybe a junior ace level 1.  Anyway I have 100ss in the stealth jets (4695 kills) & 62ss in the attack jet (2375 kills).  Just wanted to say I still found this video useful thanks.  I play on 360 soon to  be on xb 1 and and from what I here from a lot of pc players in bf4 it's better to use keyboard & mouse. 

  12. I liked the video, however I only play hardcore, and only fly jets on maps where I can land and rep, I would say always got for large calibre on Stealth jets, if you start hitting an enemy, he'll be dead before he gets the time to realise and react. on normal more, everyone ejects, also, it's easy to target a dorito

  13. Good and in-depth video, but I think you need to better separate your points. You don't make long enough pauses between major points, and as a result – your entire video feels like a single massive wall of text and becomes hard to follow after a while. A several-second pause and some kind of transition with the name of the topic would make this much info feel less overwhelming and easier to follow.

  14. It seems a lot of people are trying the jet only because of the Phantom assignment. I have always been bad in the air vehicles. but o h well, just 16 more kills and i get my Tags. Then i go get the bow. Just to get it. 

  15. Man, I have to always go to 1st person just cause I need to track my speeds and altitude. and I gotta try that micro side-to-side strafe on ground target. How much is your vehicle sensitivity setting and your DPI? Lately I feel like I need to ramp up a few DPIs (since my mouse is DPI-programmable) to be a bit more reactive in vehicles.

  16. I never thought of binding map key to something accessible, thanks for tip 🙂
    Here is tip you maybe missed. If you are up against 2 enemy jets alone, spot them and make them chase you to your base or to your MAA. 

  17. Good stuff!  Seriously. Fantastic! 

    The only additional thing that may be worth mentioning is that on a low attack run, a scout chopper with miniguns can mess you up really quickly.  They can't really get you while you're above them, but if you make a pass straight down on them, overshoot, and wind up below them, they can still ruin your day, if they know what's going on and can judge the lead right.  If they're running air radar, and miniguns, they mean business.  Assume that they know that you're above them, and make shorter runs that end with you still above them, rather than trying to get them in one pass.

    When I fly the scout, I notice that a lot of jets don't think I know where they are.  I catch a lot of them napping, because of my air radar and miniguns. The ones that I have the most trouble with are the ones that stay above me.  In those cases, I have to go hide behind the base AA and hope another jet comes along to get them off me.

  18. Subbed! I'm on PS4 and I still need guidance on losing tails. They stay on my no matter what.
    Also I have an issue with finding infantry from the sky.

    I personally feel like Jets can potentially control the whole game. I ran into pilots who wiped squads and turned everyone into engineers with iglas. If a pilot is good enough he can destroy a battlefield.

  19. Great job on this.  I'm intimidated by most of the vehicles because I don't spend the needed time to get better at them.

  20. Good video – points I would have made: a section on aiming (lining up the sweet spot in the centre of mass of the enemy Jet), A good pilot is one who has mastered the cannon, once mastered, there is no need for the air-to-air missles, a bigger focus on learning to read the Air Radar – its how I do most of my flying, just off of the Air Radar, and a section on Speed control in 3rd person.

  21. I actually find that the gyro stabiliser is better to use on attack jets because you don't have an afterburner to get away from the lock-on after you've made a pass.  Often the heatseeker can still lock on to you despite having stealth coating because the attack jet simply isn't fast enough to get away from it, so gyro stabiliser helps to "tank" the hit.

  22. Can u make an awesome video how
    To helicopter pilot?

    Love your voice"over" !! Like arnold.schwarzenegger is teaching me how to !!


  23. handy tip: If you are in an attack jet and the stealth jet pilot is good make your way to your base, but spot the jet in consoles if you look behind you you can spot them in third person. The AA will reck them

  24. I love the stealth jet woth the laser guided missiles and 20 mm cannons, but post patch I'm more of a pest to armor on the ground. At least the 20 mm is still good for air targets especially jets.

  25. When I built my PC and bought BF3, first thing I did was go out and buy a USB 360 controller.
    I played a bunch on 360 before and couldn't imagine flying without a controller.

  26. Hey Can You make a video on Aiming especially aiming on ground targets,I learned a lot from you and GhostGaming,i can take out air targets easy,but for ground i cant aim out ,and even if i got to aim i either get rpged or Stinger to face or crash,and those infantary are impossible to hit,especially in console,i cant see them from range and when i gt in range its too late

  27. Pro tip:when you and a jet enter the same airspace, and both of you are facing each other at 12, you should fly straight towards your enemy, if he is sane he will pitch up. Pop ECM and follow him

  28. I can't play jets, as i find the turn fights are so boring and take no skill, just luck really.

  29. i find trying to mirror your opponents maneuvers by using the minimap and sound clues right after you break in a head-on to be very helpful. usually you end up in a figure 8 with a new head-on coming. more often than not, the enemy has either continued going in a straight line for just a bit too long, and you can get behind them, or they have started doing the circle immediately which also puts them ahead of you and gives you a great solution to take them down. if you keep breaking in front of each other, just fiddle about with the distance before you turn and you will usually find yourself ending up behind them. unless the rare occasion when they actually adapt lol. i think attack jet vs stealth jet is the most amusing, the differences of the two makes for a well mixed and entertaining dogfight.

  30. Slightly outdated video but very accurate at time it was released. I don't remember when "below radar" bacame a thing. Also they kinda gave stealth jet's cannon different properties depending what you are shooting at. 20mm cannon is best for air to air ( it has +20% more damage vs helicopters), 25mm aquired some small splash damage and is now suitable to taking out infantry, 30mm is for heavy armored vehicles I suppose…I don't use it so I don't know where it shines. Anyway when there are no pesky helicopters and no good pilots on enemy side you should go for 25mm so you can have some fun with infantry ( it's still hard tho ). They change JDAM. They changed Laser Guided Missiles. Earlier you could fire 2 missiles one after another. Later it was changed so theres a reload time between each other ( probably they also increased it's damage). There's a trick when you are using laser guided misisles. Usually vehicle driver will activate Active Protection when he hear target warning sound. Better drivers will wait till missile launch and then will activate it. The trick is to target some other vehicle or whatever you can aquire target on, shoot the missile and swap target to the one you are willing to hit. That can catch driver offguard and often he won't manage to activate APS in time. JDAM was also changed. Similar to Laser Guided Missile you have now reload time between each JDAM drop but they do more damage. Attack Jet's cannon was nerfed to oblivion, mainly vs other aircrafts what I see as a good thing. About speed management. I'm still using that 313 sweet spot. I didn't know they change that. I searched forums and some ppl say its now 300-320, others that its around that but the sharpest turn is during slowing down. I Don't know right answer. As I mentioned I am using 313 method till today and I am managing to keep up with pr0 dogfight tryhards or at least being a little thorn in their buttchick and buy some time for teammates ;]

  31. Handy tip number 2. If you are at the attack aircraft and you 've got a good fighter pilot in your tale, eject immediately.

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