Battlefield V – Easy Allies Review


In 2002, Battlefield 1942 was released on PC, and thanks to its grand scale and emphasis on
coordination, it’s had a strong presence ever since. A number of entries have seen the series shift its focus
from historical battles in Vietnam and World War I, to modern day and futuristic landscapes. Now the series returns to its World War II roots
in Battlefield V with substantial changes that reinforce the sense
of teamwork that the series is known for. The single-player campaign
features three separate War Stories, with a fourth and final episode set to release
as a part of a free update in December. Each story can be completed in about an hour
and features various goals like sabotaging planes, sneaking into enemy bases,
and capturing key objectives. There are also hidden documents that give insight
into the countless lives impacted by the war and challenges for each mission that unlock unique melee weapons in multiplayer. Despite the affecting subject matter,
the story length and derivative missions make these stories feel like small training exercises
compared to the immense scope and scale of multiplayer. The main theme of Battlefield V is teamwork, but rigid AI companions
and the ability to mow down countless enemies do little to keep you from feeling like a one-man army. Multiplayer remains the foundation of Battlefield and it comes with a handful of meaningful changes
to the traditional formula. One of the most drastic refinements is that spotting is now limited to the recon class. In previous games,
every player had the ability to spot enemies which resulted in a sea of triangles
floating above enemies’ heads. By limiting spotting,
players can move around the map and hide more easily, drastically changing strategies and the pace of battle. Recon players can feel like lone wolves at times, but giving them the only tool to spot enemies makes the class feel even more valuable to the team. Like most competitive shooters, it can be annoying
to get killed by an unseen opponent, but you can take advantage of similar tactics. Squad mechanics have received substantial changes. As your squad of four completes objectives,
the squad leader earns requisition points that can be spent on a variety of reinforcements. These include supply drops carrying ammo
and health packs which rarely feel worth it, but they’re relatively inexpensive. In contrast, by saving enough points, you can call in
some of the strongest tanks in the game. You can also launch a rocket strike on a specific target,
but at a considerable cost. The system is great in theory, but playing with a squad leader that doesn’t take
advantage of the requisition points is frustrating. When you’re paired up with a group
of like-minded soldiers though, it’s another example of how Battlefield V encourages
and incentivizes working as a team. The four primary classes remain intact
but with some minor tweaks to their tool sets. Recon focuses on sniper rifles
and scouting enemy positions, while assault is the front line warrior, capable of
confronting tanks with a variety of explosives. Support relies on heavy machine guns, repairing
vehicles, and resupplying the team with ammo packs. Lastly, the medic can single-handedly change the course
of a battle by reviving and healing teammates. Another series-altering change
is the ability to revive squad members even when you aren’t playing as a medic;
other classes just take a few seconds longer. When you get taken down, you begin to bleed out which you can speed up or shorten
depending on the situation. Like most things in Battlefield V,
it can be especially maddening to watch your squad mates run by in relative safety
without helping you up. On the other end, using downed enemy soldiers as bait
to lure out greedy medics is a guilty pleasure. Every class feels important, and their dependence on each other is heightened
from having limited resources. Aside from the medic, each class can only hold
one health pack before needing to resupply. Additionally,
your starting ammo is limited to just a few clips, but more can be scavenged off fallen corpses, found
in supply stations, or given to you by a support player. The lack of resources contributes
to a more deliberate approach to combat encounters. It’s rare to completely run out of ammo, but the added stress of having to be mindful of your shots
makes each kill more satisfying. Furthermore, if you’re playing support, resupplying soldiers after a grueling battle
is more rewarding than ever. The last major addition is fortifications. At specific zones, you can build things like sandbags, supply stations, and trenches. Every class can build fortifications, but support has a few additional options
like machine gun turrets. Unfortunately, even when it only takes a few seconds, taking the time to build rarely feels worthwhile. Supply stations at key locations can benefit the team, but other options never feel like they impact the battle
in significant ways. There are eight maps and six game modes
with all future additions releasing for free. France features two highlights: Twisted Steel
is centered around a massive destroyed bridge, resulting in brutal bouts of tug-of-war, while Arras features beautiful canola fields
and a bell tower perfect for snipers. Holland has a heavy infantry focus
with Rotterdam and Devastation, two huge city maps with countless nooks and crannies. North Africa emphasizes vehicles in Aerodrome and especially Hamada, a sprawling, barren landscape. Lastly, Norway’s Narvik and Fjell 652
are snowy, mountainous regions. While the small number of maps isn’t ideal, it’s alleviated by the various aesthetics and strategies
present in each. Conquest remains the signature mode with 64 players
split into two teams, battling for control points. The changes in Battlefield V
naturally impact the way you approach conquest, but the same fundamentals still apply: work as a team to capture the most points,
and bleed the opposing team of their tickets. Additionally, Grand Operations features battles
that last up to four rounds. A simple narrative frames each battle, and depending on how well each side does, bonuses are carried over into subsequent rounds. Conquest and Grand Operations
each favor different strategies, helping to make maps feel different,
depending on which mode you’re playing. Earning XP and leveling up each class
unlocks more weapons and gadgets, which can then be leveled up themselves
to unlock corresponding specializations. Meanwhile, daily assignments
and special assignments yield company coins that can be spent on customization options
like different helmets, face paint, and camouflage. This feature is promised to be expanded
in the coming weeks and months, particularly when the first Tides of War updates
start to roll out in December. However, as it stands now, the collection is bare bones and there isn’t much incentive to unlock cosmetic items. Battlefield V looks and sounds incredible. Destroyed landscapes, explosive shockwaves, and
crumbling buildings contribute to the turmoil of combat. The game performs well on PC
even if you don’t have the latest hardware, although a few sporadic bugs and crashes did pop up
during the course of our review. Battlefield V is another solid entry
for the long-running series. War Stories and fortifications miss the mark,
but the risky changes to spotting, squad synergy, and limited resources have added depth and shaken up the flow of matches
for the better. The limited number of maps is unfortunate, but free
content updates provide some hope for the future. Battlefield V deftly delivers on its promise
of large-scale team-focused warfare, and we’re only just getting started. Easy Allies Reviews are made possible
by generous viewers just like you. If you like what you see, check out
patreon.com/easyallies to help us make more. For just $1 a month, you can gain access to weekly
updates, spoiler discussions, and exclusive shows.

100 thoughts on “Battlefield V – Easy Allies Review

  1. Dat gametrailers voice! Good review, but I'm sitting this one out unfortunately. EA, I didn't like your "take" on WW2 and thus was advised by you not to buy it.

  2. Plz Nerf Huber he's too OP, for what i hear from Huber in Frame Trap i thought this was gonna be a lower score, but hey! the game is still good 😀

  3. Despite everything, I really like playing it. It feels really damn good.

    I can feel better knowing Soderlund has since gone and the team have mostly made great choices since the open beta. I feel the product is still really great, doesn't matter how woke it is.

  4. It's CoD meets Battlefront. This isn't Battlefield. There's barely any vehicles and that alone isn't worth the entry fee.

  5. *sigh*… Another review using "clips" and "magazines" interchangeably. Also, the machinegunner can also spot if you change his specialization.

  6. Why all the dislikes for a well-made review? Anti-EA bot brigade: EA deserves your hate, but don't take it out on the Easy Allies. They are the best at what they do.

  7. Raise your hand if you aren't a bigot misogynist and want equality for women! First step: It's time for women to be forced to register for the draft just like men! Oops is that the wrong kind of Equality™?

  8. Disappointing to see how well the graded this game, especially given the absolute disgusting manner of which they (EA/DICE) treated history for the inane idea of "inclusivity" and their subsequent insulting of long time fans.

    For example, the second campaign story is based on the the Norwegian heavy water sabotage. It was a series of operations undertaken by Norwegian saboteurs during World War II to prevent the German nuclear weapon project from acquiring heavy water (deuterium oxide), which was believed to have been used by the Germans to produce nuclear weapons. In particular, there was a mission in February 1943 where a team of SOE-trained Norwegian commandos succeeded in destroying the production facility with a second attempt, Operation Gunnerside, later evaluated by SOE as the most successful act of sabotage in all of World War II. The list of brave men who risked their lives for this operation are as follows:

    The first agent inside the plant

    Einar Skinnarland

    The Grouse/Swallow Team

    Jens-Anton Poulsson

    Arne Kjelstrup

    Knut Haugland

    Claus Helberg

    The Gunnerside Team

    Joachim Holmboe Rønneberg

    Knut Haukelid

    Fredrik Kayser

    Kasper Idland

    Hans Storhaug

    Birger Strømsheim

    (Leif Tronstad) (planner, in the United Kingdom)

    The Lake Tinn Team

    Knut Haukelid, alias "Bonzo"

    Knut Klonteig

    Knut Lier-Hansen

    Rolf Sørlie (local resistance)

    Einar Skinnarland (base wireless operator)

    Gunnar Syverstad (plant lab assistant)

    Kjell Nielsen (plant transport manager)

    ("Larsen") (senior plant engineer)

    (NN) (car procurer and driver)

    This is beyond disgustingly disrespectful, misgendering and minimizing large swaths of important Norwegians who bravely fought during the war and their actions to push some imbecilic socio-political agenda.

    That isn't even to begin to start with the Tirailleur and Under No Flag stories and how much they got wrong with those.

  9. It's nice to see a reasonable review that highlights the positive changes from Battlefield 1 that promote team play and more nuanced combat rather than the meatgrinder the previous iteration created. It's odd to see the short campaign not fully completed on launch, but I plan on doing my review of that alone after it does. I didn't even know it was locked out until I finished the previous one and tried to click it. There are actually a couple of ways to spot as Support also gains the ability to spot when you suppress any enemy. It's still considerably more difficult to spot now, but there's still a decent chance of you having a triangle on your head.

    I do think fortifications add a lot to the game though. The difference between a base fully destroyed and a base rebuilt with fortifications can mean infinitely more cover, health, ammo, powerful weapons, and even tank rearmament which can be pretty significant for the limited ammo and resources they have. The game still feels like it rewards attack way more than defense, but good defense wins games. My only issue is that it's some points can become a fortress while others barely get a wall of sandbags.

  10. I havent tried war stories yet (because multiplayer has always been Battlefield's strength, doesn't matter too much honestly) but i'm loving it so far. The only map that has been a bit mixed for me is Hamada, i enjoyed every other single map. Gunplay is better than ever, and the progression system here is leagues ahead of BF1. It doesnt feel as groundbreaking as BF1, but i'm already enjoying it more. I just wish i had more time to play this game.

  11. So it's an incomplete game, and this people are rating it 8.0 on the promise that is going to get better? Sellout much

  12. I knew the day will come when you’ll sell out. An 8/10 for bf5? Barely warrants a 6, unplayable. The fact that it’s 35% off on psn one week after release says it all.

  13. If you're in a squad where the Squad Leader is doing nothing, request orders. If no orders are given within 60 seconds you become the Squad Leader. Problem solved.

  14. Really enjoying BFV, I think its the best BF game since Bad Company 2/Vietnam, and frankly the best competitive fps since TitanFall 2… and I think that is saying a lot considering how ridiculously awesome TitanFall 2 is in my opinion. They are both kind of different, but equally require the same intensity and focus to play. However like those other games, your effort in BFV can create a very fun spectacle, especially when things go outside of your control or complete focus.

  15. "*[E]ither accept it* or don’t buy the game
    "
    Seems to me that a lot of these posts are only posting half of that quote – sorry you're so triggered, chuds! Maybe one day you'll be ok with women in games.

  16. Looks exactly like BF1 (which I enjoyed). I'll get around to this eventually, but nothing appealing enough to draw just yet.

  17. Love to see how the battle royale plays. I've always preferred the vehicle layer of strategy over hallway respawn loops. Also, F any "video game fan" who judges a game based on anything other than that games actual merit.

  18. I migrated from COD to BF. BF1 was a great game but this one isnt. The graphics are horrible. Its very buggy. It looks like they rushed it and just said fuck it at the end. Gun play kinda sucks and evrything just looks and feels shitty. I bought on sale at best buy for 40$ yesterday (11/29/18) and it wasnt worth it.

  19. Singleplayer = trash, multiplayer = potential to be great but currently broken. If you are on the fence about buying I reccomend waiting.

  20. sometimes I wonder how far DICE would have been able to take Battlefield without EA… this game has so much potential, more potential than any Battlefield before it. but about 40 hours I don't just think the game came out "early", it should literally come out next year AT LEAST.
    actually even Battlefield 1 wasn't really ready when it came out, it felt fresh two years ago, so people didn't really catch how little content it had and gave it a pass. with EA it's either a DICE game with plenty of content but a broken mess at launch like Battlefield 4 or Battlefront II, or a game that is relatively well optimized like BF1 and BFV but with very little content.
    at least there is no Premium, but knowing EA you BET they will shove EA Access Premiere into whatever future content Battlefield V will have.

  21. There is no way this is an 8 out of 10 considering that it was completely rushed and half of the stuff isn't even released along with that the " true" stories are completely wrong with what actually happened and just feels like SJW propaganda so if I were to give it a rating it would be a 3 considering the fact that the servers barely work

  22. No battle at Midway or invasion of Normandy. No General MacArthur, General Patton or Field Marshal Montgomery, No epic tank battles … What about the USS Yorktown?
    This is the worst WW2 game in gaming history. Take this game out with this weeks garbage because its sjw trash …

  23. I love your guys reviews but imo this really feels more like a 5-6. In terms of visuals and audio its amazing but everything else is just kinda mediocre or not even in the game.
    I get the feeling that Huber just refuses to give series he likes less than an 8 or 9.

  24. Camping is off the hook. Spotting is needed, bad. There was nothing. Wrong with the mechanic and Battlefield 5 had suffered mightily for trying to rewrite the book on Battlefield. There was a thing called Hardcore which gave you the option of playing a mode like this I f you wanted. DICE and EA are now force feeding you this experience. Not cool! Coming from a platoon leader for a platoon of over 60. Hard to pull flanks bc players either gather in a large mob at the front of an objective afraid to loose their chance for a revive, simultaneously are often using scoped rifles, or player are at some obscure camping spot hiding in a dark corner, or a bush. At least leave the mini-map the way it is, I’m rank 39 btw and still force feeding myself this awful game. Hardly any vehicles, no feeling of being immersed in warfare. BF1 is by far the better title right now. They have their work cut out for them. Good luck.

  25. Who woulda thunk inserting women into a true historical event involving men soley to obtain vitue credits from the legacy games media and daring your target audience not to buy your game might have an adverse effect on sales🤔

  26. Still waiting Dice, where's the child combatants🤔 Although rare children fought and died in WW2 defending the homeland. My 8 year old daughter wants to obliterate children with bullets and grenade shrapnel. How am I supposed to tell her she can't slaughter enemies that look like her.

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