I’m Indy Neidell, and this is my research assistant, and I guess enemy, Marcus Linke. Guten Tag. And people have asked us a lot about what exactly our involvement with *Battlefield 1* is, and we thought we’d make a video to tell you all about that. Marcus and I did a lot of, we did all of the research, and the writing of the Codex, the little things that come up onscreen that tell you about the Hejaz railway, or Gotha bombers, or Amien or whatever, those things, we did those. I also named all of the medals and awards that you win, and it’s funny, because Stefan Stranberg, who was in charge of the game, (from) DICE, said, OK, you can’t use actual use real, *real* medals and awards, because they don’t have the rights to use real medals and awards. And they have to be agnostic, so that whichever side you were on, you can win those medals and awards. That was the most fun thing I did, because there was like 70-something levels and awards. So when you’re winning medals and awards, playing *Battlefield*: think of me, think of Marcus. Now as to the game itself, people wonder what we think, about the game. It sounds incredible, it looks incredible, I mean when you’re walking through the mud, I mean you can’t, it’s incredibly realistic in terms of that. Obviously people complain about the historical accuracy, which I think is a bit unfair, it’s a game, and it’s a game made by one of the largest game companies in the world. And it has to go through a million layers, of people, who are going to make it maximum sales, it’s not like 3 or 4 people making *Verdun*, that can really really focus on being as historically accurate as they can. Although I don’t think it should be treated as a live historical document, I think you can learn a great deal of history from it. Marcus, do you have any opinions? [Marcus]: Oh yeah, I think that, the game really takes the chance, it’s absolutely stunning environmentally, and this great atmosphere, you feel like you are on a *Battlefield* where everything is exploding around you, Sure people are a bit disappointed that’s not about Bolt Action rifles and total accuracy of the trench life, but, you know it’s a game, as long as people have fun and experiences, WW1 atmosphere, that’s the biggest part, I think it was so great. It totally raises awareness of the actual war itself among people that might never even considered considered looking up something, or watching our channel. In terms of downsides, one thing we were thinking about is, it’s a shame there aren’t more missions and things you can do from the perspective of the Central Powers, to really show, not just the global nature of the conflict, but to show the grey area, between good guys and good guys and bad guys and bad guys. You know, it’s… You know. WW2 had a more obvious enemy guy. Sure. You didn’t fight in WW2, did you? No, I was too old at that point. Ok. You know the knee. Oh yeah, of course. He was wounded actually, in several battles in WW1, as I was… Another thing, people have asked us if we’re going to be streaming the game, if they can play with us, and things like that. The other day, we did a live stream of *Verdun*, another great game, great in a different way of course, but we will be streaming *Battlefield* stuff, you can follow our Twitch, you can check us out on Twitch and see who will be doing that and who will be doing that. Flo will definitely be doing that, right Flo? [Flo]: Yes! [Marcus]: Whoo! Do I have anything else to add? [Flo]: I think it was perfect. OK, that’s pretty much our thoughts for the moment on *Battlefield 1*, and I’m sure I’ll be back with thoughts on *Battlefield 1*, *Verdun*, *Valiant Hearts* and many other games, that have to do with what we do for a living. Which is make this channel, for you. Auf Wiedersehen. See ya.