Rise: Race The Future Nintendo Switch Review

Rise: Race the Future is the newest arcade
racer to come to Nintendo Switch. Originally released for PC last fall, this
new release brings along one of the best looking racers I’ve seen on Nintendo’s console. It’s got a learning curve to it, but once
you’re adjusted, it can be quite the joyride. At first glance, you may mistake Rise: Race
the Future for just another mobile race gaming ported over to the Switch and I don’t blame
you. Looking at the UI and the visual language,
it certainly gives off that vibe. Don’t be fooled though, underneath the simplistic
design style is one challenging arcade racer. While Rise is still an arcade racer at heart,
which makes it stand out to me is how the physics of it feel more like a technical simulator
than an arcade racer. It’s a mix of both. Cars feel heavier than in other arcade racers. Turn have a heft to them and so any knockback
or crash you experience can really through you off the track. More often than not, you’re better off restarting
a racing than trying to spiral around and get back on the track. In that sense, there’s a learning curve
to driving here because it feels different from other arcade racers. It feels more like a simulator in this case. Once you’ve adapted to how cars handle you
start to get into the groove of things. However, I do see this being a hurdle for
some players that only play arcade racers or kart racers. It plays completely different when it comes
to turns and that can push players away who don’t adjust well. The gameplay is split into three main game
modes consisting of challenges, championships and time attack. Time attack is pretty self-explanatory, challenges
and championships are the main attractions here. Challenges come in groups called seasons where
you’re given objectives for each race. Sometimes you’ll be asked to come in first
place or maybe just get a better place than a certain car. Completing these challenges lead to new seasons
including unlockables such as new cars to race with. When you first start Rise, you have only one
main car to drive in with very little customization. You can change the color of the car, the type
of boost you and view the stats of the car. The stats consist of power, grip, stability,
and steerings. As you unlock new cars in challenges, your
selection of cars and their stats become more diverse. You begin with a few all-around cars while
the unlockables can start to focus more on certain driving qualities. There’s a total of 10 cars with 4 worlds
and three-track types for each of these worlds. Races were straight forward but fun. The vistas I got to travel there felt lively
and the ai felt compliant at least when playing in the pro difficult and so on. Tracks would occasionally feature some water
sections that transformed cars accordingly, like Sonic and Sega All-Stars Racing. When traveling in water, the physics of the
car changes up but still maintains the simple control scheme of being on land. Ultimately, Rise felt like a solid and competent
arcade racer. I wouldn’t say the gameplay is as approachable
as most arcade racers, there’s a learning curve here that offers a challenge. Get passed it and you have a good solo racing
experience but that’s about it. Sadly there isn’t currently online or local
multiplayer options. Outside of time attack and racing your own
times, you’re pretty much out of luck. In the end, Rise is a straight forward racer
that I think reflects its entry price very well. What surprised me most about the visual style
for Rise was just how great it looked for a small indie dev team. I’ve played my share of racing games both
off and on the Switch. In terms of indies and specifically on the
Nintendo Switch, Rise: Race The Future stands out as one of the best. That’s not a surprise with this being the
same dev team that worked on Ironfall, the third-person shooter 60 fps title on the 3ds,
an impressive technical feat. Tracks here have a nice variety of different
weather conditions and terrains across 4 main biomes and weather types. Don’t get me wrong, this isn’t Gran Turismo
or Forza, but for an arcade racer, tracks never felt empty. Race tracks always featured something on display
with a saturated look over it all, usually sprinkled with some nice weather effects. When racing during the day, the sunset would
reflect on the edge of the screen while in the rain, I could make out the tiny water
droplets scurry across my screen. Racing in the dirt even got the tiniest of
dust particles to start to gather on my car. I wish that would have translated over with
car crashes because any form of destruction here is missing. As for performance, Rise runs at a locked
1080p 30 fps in dock mode and 720p 30 fps while in handheld mode. It’s a bit of a bummer to see this capped
at 30 fps but with the visuals on display, I can see why the fps was capped. It’s a fair trade-off. If a part of Rise ever really felt mediocre
to me it’d probably be in the audio design. The music here felt like iMovie tracks just
looped in the background of races. Some fit tracks better than others. The bad part was that the default mix puts
the music louder than the sound effects. The sound design here for cars’ turns and
crashes all sound good and so it’s a bummer to have them get drowned out by the music. Rise: Race the Future is certainly one of
the best looking racing games on the go, it’s not one of the best sounding ones though. After my first few hours of play, I quickly
switched over to listening to an audiobook while playing. Rise: Race The Future is a great looking and
challenging fun single-player racer. It’s not flashy by any means, just acting
as a straight forward racer with simple controls and track design. It lacks any form of multiplayer and so the
replay value really drops at just completing the challenges and beating your time over
and over again. It’s not as fleshed out as I would hope
but for a game launching at $16.49 with this much polish, it’s hard to complain about

8 thoughts on “Rise: Race The Future Nintendo Switch Review

  1. Tbh I kinda want the new forza game on the switch, I want that racing game more. Btw you know any good FPS games on the switch?

  2. I actually forgot about this game and this video really surprised, as I didn't even know this game was out. I remember that it was one of the first games announced for what then called the "NX" and they had a very short teaser trailer for it, but for the longest time, that was all we had for this game, so for me, it fell off the radar…until now.

  3. looks good for 16 bucks, im getting this, been craving for a non kart racer on switch thanks for detailed review

  4. It’s look good but have very bad frame pace ! Make it harder to play sometimes… and I fell like 60FPS is a must for racing game.
    The fact that you play only offline is a very big minus for me . . .
    Will you review Marvel Ultimate alliance 3 ?

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