Hey it’s Soul with news opinions and analyses.
It’s Friday. Let’s get started. The most recent PTR build was deployed as
a Release Candidate, meaning that this build intends to be the final version of the patch
that will hit live servers. Blog posts have been appearing throughout the week going over
what to look forward to once the Legion systems patch is deployed, so we’ll soon see how
inaccurate I am by the time this video goes out. Past that, in the weeks leading up to
Legion’s launch, players will look forward to invasion events as well as a questline
that will take players from their fateful encounter at the Broken Shore to different
parts of the world. Details on the invasion events are linked in the description below. A lot of feedback has been coming out of the
PTR forums about how Hellfire Citadel is feeling with all the class and item changes. A zone
wide debuff was applied to compensate, but between the changes I mentioned as well as
the the inability to extend the camera out further than the default settings, some classes
and roles are still struggling. The feedback coming in has most recently been focused on
the very high damage tanks are receiving. While that was on the mythic side of things,
my personal testing on heroic sums up to Warriors having really powerful absorbs at level 100
thanks to Ignore Pain. This is surely going to affect groups performing heroic or mythic
carries in some shape or form, but Blizzard’s concern is probably more focused on fixing
bugs and just making the instance playable. Hi Nelia.
Bye Nelia. If you’re interested in looking at or submitting
to the feedback forum, it’s in the description below and unlike the beta forum, is accessible
to all players. Blizzard and Dark Horse Comics released their
next Legion comic, entitled Highmountain: A Mountain Divided. A link to the comic is
below. I’m not quite feeling it with the redundancy in the title but the comic has
a similar feel to the Nightborne comic with regards to giving us some backstory in lieu
of what we’ll be experiencing in Legion gameplay. This has been an ongoing interest
of mine, to understand the Warcraft franchise and the multiple approaches Blizzard takes
with its storytelling, through animations, comics, books and of course its games. These
stories could have been expressed through in game or full motion cinematics, but instead
allows third party authors and artists to help express their vision. Anyway go check
it out. Closely related is the upcoming Harbingers
short series that will release as we get closer to Legion’s launch. It’s got a similar
look and feel to the Lords of War series released in ahead of Warlords of Draenor, so keep an
eye out for that and take a look at the teaser link below for more. On July 14th your best friend Lore brought
in Jeremy Feasel to answer questions centered on world quest content including Legion invasions.
Like Paul Kubit, Jeremy may be a less familiar face which I think is pretty refreshing, especially
for those who are accustomed to calling out certain developers like Ion, Brian, former
developer Greg Street and Celestalon. There were some small insights as to the direction
of world quests in Legion but largely there weren’t any news bombs dropped. A link to
the interview as well as a summary transcript is available in a link below. Our main topic today has been a pretty hot
one but hopefully I’m not too late to the party. More heat between superstars Taylor
S- Blizzard announced a new mechanism designed
to combat some of the more negative social experiences in game with they call a Silence
Penalty. If penalized, players will basically be unable to proactively initiate conversations
or other personal interactions with other players not in their guild, or friend list,
but can still at least be on the receiving end. You can’t whisper someone unless they
whisper you first, and the default global chat channels will be considered read only.
This penalty will last for 24 for hours and will double for each additional infraction.
On top of that there’s no limit to the maximum penalty. We also don’t know if additional
silences can be given while a player is already silenced, nor do we know if the penalty is
lowered after a period of good behavior. Assuming this is multiplicative, than a fifth infraction
means 16 days of silence. The next means 32. Damn. So how is this going to work? The system will
look at reports made by players that use the report function. Blizzard said they’d do
an investigation and once that’s done, take action. Or no action. Players have quickly placed doubt on a system
like this, insisting that these investigations will be automated and many infractions will
be erroneously dealt. They’ve also pointed out scenarios where the system can be abused,
that large groups of users can effectively “brigade” other users and keep them silenced
indefinitely. Can this abuse happen? Absolutely! No system is perfect, after all. But has Blizzard
thought of these kinds of scenarios? Absolutely! Call it fanboyism, but I’m confident that
Blizzard or any other company wouldn’t launch this sort of initiative until they went over
all these scenarios. So I’ll do my own take and see how this system will work. I’ll
be using this webpage as a loose reference. Looks legit. The announcement said that reports under the
spam or abuse categories will be subjected to silencing, so let’s start with spam. Without a doubt the vast majority of spam
comes from bots. I’m sure you’ve seen lots of different messages using ASCII text,
warped words, symbols and other stuff. This isn’t just to make their spam stand out
and get attention, but to throw off Blizzard’s ability to easily detect spam automatically.
It’s one of the many reasons Blizzard relies on player reporting, which thanks to addons,
is better these days. As a PSA, go download Badboy; it’s a great
anti-spam addon. Link is below. It’s self explanatory. Here’s some speculation. Under the silence
system, when enough players report spam to a certain user or account, it’s flagged
by Blizzard. In this case I think it’s an automated system that runs a check and probably
looks for certain keywords to identify it as a grey market seller. Words like gold,
account, sale, stuff like that but I’m sure it’s a lot more robust than just keywords.
If the system concludes it’s a bot, silence can be immediately dealt out. If it can’t
confirm it’s a bot though, it’ll go to a human to verify.
Yeah, it’s not what I’d call a full-on investigation, but I think it’s a good idea
to have an automated system that identifies its biggest spam offender, a different automated
system. But what about normal spam? What qualifies?
Here you are, straight from Blizzard’s page. The kind of stuff players don’t really want
to see. Can this reporting be abused through brigading? Maybe, but if there’s a system
similar to the one I described above, even a large number of reports wouldn’t make
a difference. Let’s pretend I’m in trade chat and make it known that I’m a huge fan
of Ashran. And I’m immediately reported by a hundred people for spam. I’ll probably
show up on someone’s computer displaying my account with the number of recent reports.
The automated system determined I’m not a bot because my Ashran comment was literally
all that was said. I’m being brigaded by all the Ashran haters. It’s easy enough
to look at my chat logs and determine if in fact I’m spamming, and I’m not. Maybe
I’m trolling, but that’s a different thing. Now, for abuse, which seems to cover every
other reporting option, from the quick commands we have access to from our chat window, to
the tickets that can be submitted in game or through the battle.net website.
Inappropriate language is easy to explain. Like I know there’s a language filter but
don’t think for a second that it’s an excuse to walk the line on global chat. Let’s
pretend you fucked up on something and you’ve just got to let everyone in your LFR group
know. If you literally typed in you ****** up, even if it’s bleeped out, we know exactly
what you’re saying. You can bet that if someone was offended or wanted to be mean,
and silence you for swearing in instance chat, they’ll be able to now, and it’ll be entirely
your fault. It doesn’t matter if you say ass, @$$ or ***. You’re just trying to be
a smartass, and you’re gonna get what’s coming to you. Abuse or harassment are defined by Blizzard
but individuals experience and tolerate this differently. I’m not going to teach a harassment
course here, but I will say, just have some common sense. Hopping into trade chat or a
random pug means you’re locking arms with a lot of people who don’t know you’ve
had traumatic experiences and sensitive to hearing about sex acts. You might not know
about the dad introducing his 10 year old to the game he’s playing and forgot to switch
off trade chat. It’s not his fault for being there, it’s your fault for talking mess.
Same goes with people in your guild. They’re your guildmates but even if your guild guidelines
are clear, Blizzard’s guidelines supercede that. Just don’t walk the line. Give your
guildies and other players the the same respect that you give yourself. And just in case,
respect yourself more. All in all, how will this affect the day to
day for players? I think most players will still behave normally.
They’ll report things they don’t like as usual. Maybe more players will do it because
they feel a bit more empowered. A few major social points will be affected though, including
global chat channels and chat inside groups that are created with matchmaking tools. So
think of random battlegrounds, LFD and LFR. These spaces may look a bit more quiet.
I also think some of the more toxic players will have a choice to make, to decide whether
their freedom to express is more important than playing the game normally. Maybe they’ll
have to redefine what normal is. Or quit. Maybe someone will create and moderate a new
global channel for silenced users. Maybe make a guild called.
Some players will likely try to abuse the system, or at least be overzealous with reporting
every swear word or politically incorrect thing they see. It could happen. But that’s
going to be something for Blizzard to wrestle with and tweak on their end. I look at all these players on forums carrying
on, saying aw, this system is going be abused and so on so forth, but the way I see it,
it’s probably those players who pull this sort of crap, and are probably part of the
reason why this system is coming in the first place. The rest of the players don’t have
to worry about anything because they don’t infringe themselves in these public spaces.
And people who’ve been watching this video but skipped this main topic, they’re probably
the players who don’t talk outside of their guild anyway or barely talk at all, so this
has no meaning to them whatsoever. Since I read from a script I know what my
tone is here. I’m basically saying that we should be careful of what we say because
anyone could be offended. That your freedom to express is compromised by, dare I say,
social justice. I’ve seen some reactions and know how some will feel about this piece.
People should grow a spine, or leave Trade, or not a play an online game where behavior
like this is expected. But if you look at other games like League of Legends or Call
of Duty or others, there’s a certain level of toxicity there and it reflects badly on
them. The behavior of the community is a large part of what defines those games, including
WoW. Blizzard is about to set loose a potentially powerful tool to clean up chat, but until
now it’s been up to us, the players, to decide what the social atmosphere is going
to be like. The creation of this system didn’t come from nowhere. The worst groups of people
led to this, so, thanks. And that’s the news. Thanks for coming.
After three weeks I’m feeling this format and it’s going to stay. I really want to
see this channel continue to grow and even succeed, so your likes and subs really do
go a long way towards maybe expanding to other games and topics. Or making a living out of
it (LOL). Anyway thanks again and I’ll see you next week. I’m Soul. Stay breezy, guys.