Hi YouTube, Darth Here:
Today I’m going to be starting a new series of weapon reviews, called simply Yes or No.
You’ll see why in a second. Today I’ll be reviewing the AR160, the newest assault
rifle, added in the Naval Strike expansion pack. Chances are that a number of you have
already used it or unlocked it. So today’s big question, is should you use
the AR160: yes, or no? YES – And here’s why.
The AR160 is the new king of mid-range. * It has very predictable recoil
* It’s time-to-kill is competitive with other assault rifles in this category
* It has the second-best first-shot recoil multiplier, tied with the SCAR-H
* The rifle is top-tier in bullet muzzle velocity Some things that detract from its performance
* The spread increase is the third worst * The vertical recoil is tied for the worst
assault rifle in the game, again with the SCAR-H
* At 700 rounds per minute, it’s going to lose to every close quarters weapon in the
game But in its favor, all of these detractions
can be countered. When the weapon was first announced a few
weeks ago, I wasn’t really sure where it was going to fit. Its real life counter-part,
the Beretta ARX-160, delivers 700 rounds per minute, and chambers the NATO-standard 556
round. It seemed at the time that the weapon would
get lost between the M416 and L85 at 750RPM, and the CZ805 at 700 RPM. I didn’t know
how it was going to find its identity. The real life counterpart also is capable of chambering
different rounds, so I was wondering if we were going to see something like the ACW-R
from Battlefield 3, with a very unusual damage model.
Ultimately what we got was a carbon copy of the SCAR-H with increased bullet velocity,
rounds per minute, magazine size, and a standard 556 assault rifle doing 25 to 18 damage.
So since it’s so similar, let’s look at the direct damage comparison between the AR160
and its closest relative, the SCAR-H. The SCAR-H does better damage at every range,
except between very specific ranges on hardcore. So why would you want to use the AR160 over
the SCAR-H, magazine size not withstanding? It comes down to the likelihood you’re going
to put a bullet on a moving target. At 31 rounds, you have a lot more leniency to miss
a few rounds and keep on killing. Additionally, the biggest advantage the AR160 has over the
SCAR-H is the bullet velocity. You’re much more likely to hit a moving
target with the bullet velocity of the AR160 vs. the SCAR-H. The simple fact being that
your bullet traveling faster will mean it’s more likely they’ll meet your target before
your target has moved. Probably the most difficult thing to master
about the AR160 are the two most detracting statistics: its extremely high vertical recoil
and its very high bullet spread. Let’s look at the recoil pattern for the
AR160. It has a .5 upwards recoil and a .2 left and .2 right. This means that it’s
pretty much going to pull straight up as you lay on the trigger.
Now this is a very simple recoil to counter, as you just pull down on your mouse while
firing. However, the second not-so-great part of this gun starts to become obvious as the
trigger continues to be held down: that very high bullet spread.
Ultimately, you have to master countering the recoil (downward), and burst-firing the
weapon to get the maximum accuracy and precision from your shots. Depending on how you are
faring with this will influence your attachments, which I’ll get to later in this video. So the best way to use the AR160 is to play
mid-range and try to not be the one charging in. This was a bit of a switch in gameplay
style for me. I had started playing with this weapon at the start of Naval Strike, only
to put it down later, as it was not a good match for my preferred playstyle.
I usually like to really get into the thick of the enemy, but this weapon requires a bit
of a different approach. So back off and let your enemies either come to you, or put yourself
in a good position to get them into your sweet spots.
I had the most success when I could find positions at mid-range, and had the opportunity to stop
moving, and burst my shots against my opponents. I was actually really surprised how quickly
and accurately I could down opponents when I took this cautious approach.
Even in close quarters, I ended up winning some engagements because I focused on the
accuracy of my weapon, and went for those headshots. But for the most part, you do not
want to be caught in close quarters with the AR160 So after reviewing what many of the top players
were using, I found several common attachments for this weapon. Most players tended to focus
on one of the main detractions of the weapon. Some looked for ways to reduce the first shot
recoil, others on the bullet spread, and still others on the ADS accuracy.
What worked best for me was the following combination:
* For the sight, I went with a red dot sight, and eventually unlocked the Coyote. I prefer
the open-ness of the Coyote, but you may prefer something else. Run with what you like, but
I think the weapon works best with the RDS. Reason being is that the high vertical recoil
becomes difficult to control with more magnification. * For secondary, I would either run with a
laser, a 2x, or nothing. It’s personal preference here, and you have to ask yourself whether
you want a slightly better long-range weapon or a slightly better close range one.
* For barrel attachment, I chose the flash hider. So this was the attachment that seemed
to have the most variation in choices among the top players. I saw a lot of folks get
the heavy barrel or muzzle break. However, I still chose the flash hider over these options.
Here’s why: I feel like the muzzle break is a waste and degrades the performance of
the weapon. You really should only be using it if you’re having a hard time controlling
recoil, or if you’re using this weapon in a long-range capacity, in which case I think
there are better weapons out there. As for the heavy barrel, I feel like while it gives
better ADS accuracy, I think that comes at the cost of some of the further mid-range
kills, and particularly a heavy cost the further out the target gets.
I’d play with the weapon and see which of these combos feel better for you. You might
end up liking the Muzzle Break more than the flash hider. Personally, I think the aiming
performance of the gun is amazing enough to not warrant any changes, and picking up the
flash hider is a nice perk. Again, should you use this weapon: yes or
no? A definite yes, especially if you’re a mid-range player. If you like weapons like
the AK5C, M416, L85, and M16, then this weapon is for you. While there are some detractions
to the weapon, they are easily countered. And when you treat it right, the gun is a
very accurate mid-range player. I had a lot of fun playing with it these last few days
and getting my last unlocks and my mastery dog-tag.
So give the AR160 a try, and let me know how you did in the comments below. Please like
this video if you found it helpful or insightful. If you’d like to see more Battlefield 4
videos, please subscribe to my channel. And I’ll see you next time, YouTube.