Hi YouTube, Darth Here:
This time around on Yes or No I’m reviewing the FAMAS, an assault rifle in Battlefield
4. It’s probably one of the most powerful weapons in the game, and one I don’t see a
whole lot of. So today I’m going to give you a simple Yes or No answer on whether or not
you should be using the FAMAS. So, should you use the FAMAS? Yes, or No?
No. That might sound strange if you’re a fan of
this weapon. I have to say that over the last two weeks while I’ve been thinking about this
weapon, it’s gone both ways. This weapon is both simultaneously one of the most amazing
weapons in the game and also one of the most terrible. But I will justify that grade. So
let’s look at its positive aspects first: First is the extremely low time-to-kill. It’s
the second fastest automatic killer in the game, right behind the AS VAL. Unlike the
AS VAL, it maintains its killing potential at further distances. But its true killing
potential is in its ability to saw enemies in half at close range.
All that killing power is derived from its extreme rate of fire. At one thousand rounds
per minute, this monster is the fastest firing assault rifle in the game and is tied with
the CZ3A1 as the fastest firing weapon in the game.
It’s a bullpup weapon, which means it gets bonuses across the board to firing on the
move and hip-fire as compared to other assault rifles. This comes in handy at close range
to give it another tick against the instant CQB killers like shotguns.
That’s pretty much it for the positives about the FAMAS. It knows what it wants and what
it wants is pure firepower. For the most bang in the game, it sure gives up a whole lot
of buck, and that leads us to the negatives: Speaking of buck, this weapon bucks like a
bull in a rodeo driven by a rider that just ate some bad five-star chili. If that doesn’t
paint an image in your head, then know this: the FAMAS has the worst recoil in Battlefield
4 by a landslide. Only the M240B has worse combined recoil, and that’s a slow-firing
belt-fed machine gun. With the FAMAS, you have to fight against an RPM that is nearly
twice that of the machine gun. That firing rate gets this weapon in trouble
quick, as the FAMAS has the smallest magazine capacity of the five-five-six millimeter weapons.
It goes from full to empty in about one and a half seconds. If you’re not ready for it,
it’s extremely easy to empty your entire ammo capacity into just a few enemies.
But that’s not all, as easily the worst feature of this gun is its extreme reloading times.
You can counter the other problems, but it’s hard to escape the 2.8 second minimum reload
time, and 3.55 second maximum reload time. For a weapon that dominates in close quarters,
and runs out of ammo with surprising rapidity, this kind of reload time is almost certainly
a death sentence. This plays into the weapons controllability,
but the spread of this weapon is also the second highest among the assault rifles. Per-shot,
those bullets spread quickly, and uncontrolled the weapon turns into an inaccurate mess,
especially the further out your target. Other than those extreme positives and negatives,
the FAMAS is a pretty typical assault rifle. It’s bullet velocity is an unremarkable 630
meters-per-second, the first shot recoil multiplier is only 2.5, and it does damage out to a respectable
975 meters; if you’re lucky enough to hit a target that far away.
For what it is, it’s an extremely effective close-quarters killing machine. Based on your
ability to control the weapon, it can be good at medium range, too. This is probably the most important aspect
of the FAMAS, as beyond close quarters, it requires an absolute mastery of recoil to
use effectively. The recoil pattern is the harshest among the assault rifles, at .4 up,
.4 left, and .6 right. Uncontrolled, and with its extreme rate of fire, it’s going to pull
up and to the right at lightning speed. You’ll also notice that the weapon balloons extremely
quickly thanks to that spread-per-shot increase. This weapon is a monster for recoil, but it’s
not impossible to control. First, to counter this pattern you’re going to need to pull
hard down and to the left. That’s still going to leave a pretty wide spread.
To counter the spread, bursting the weapon is going to be critical. You can try for longer
bursts of five-to-six shots at close range, but at mid-to-long range, you’re going to
have to microburst the FAMAS. That means firing in two-to-three round bursts. This will give
you a bit more accuracy at range by controlling that spread-per-shot increase.
If you can master controlling the FAMAS, that’s a good part of the negative points I mentioned
on this gun. So the FAMAS has incredible strength, but
that strength is at close range, and the primary tactic you have to concern yourself with is
getting into close quarters and staying there. This is easier to come by on Team Deathmatch
and Domination, but much more difficult on Conquest and other, more open game modes.
This means sticking to cover and avoiding exposure in long lanes of fire, because you
aren’t going to win engagements at that range. When you get to that one-on-one in close quarters,
you’re going to win every time. But that’s also where the great Achilles heel of the
FAMAS kicks into play. You can easily kill one enemy in close quarters every time, killing
that second enemy also comes by pretty simply in most situations.
When a third enemy rounds the corner, unless you’ve carefully rationed your ammunition,
you’re going to either run out of ammo before finishing the job, or you’re going to have
to switch to whatever secondary suits you. If you’re already engaged when the switch
happens, you’re toast. So ultimately you have to control your engagements.
This is easier said than done. Because of the close quarter nature of this weapon, if
you’re using this weapon right, you’re going to be in immediate proximity to danger all
of the time. Mistakes aren’t an option for the FAMAS. “Controlling your engagements”
for the FAMAS means: having perfect minimap awareness, perfect ammo control, perfect recoil
control, and knowing when to keep yourself safe when reloading.
That might sound a bit intimidating, and it should be. And when you do all this even 80%
right, you’re going to absolutely tear through everybody else on the Battlefield. But unfortunately
for the FAMAS, very little goes right all the time, and its weaknesses make themselves
apparent time and again. Get caught out of position – time to aim and
test that recoil control. Miss out on recoil control – bam. You’re already
out of ammo when it counts. Run out of ammo prematurely – uhoh. Now you
can’t deal with additional targets and you’re out of the fight.
Can’t get out of the fight – and you’re now dead.
So I’d classify the FAMAS as the highest risk assault rifle, and maybe the highest risk
automatic weapon, in the game. But there are a few more tricks you can use to make this
weapon work for you. First, I’d highly recommend running the offensive
field upgrade with this weapon. The sprint will give you the ability to get to where
you need to be faster. The ammo upgrade, which is pretty easy to get, will make sure you’re
not bleeding your ammo supply dry. Otherwise the fast rate of fire on this weapon will
cut your runs short pretty quick. Just make sure you’re in a squad earning points.
In that line of thinking, and if you’re having a particularly successful run, you’re going
to run out of ammo on this weapon. Definitely be ready to play a sudden game of scavenger
when you start running low on overall ammo. You’ll need to start thinking about picking
up somebody’s weapon when it’s time to drop the FAMAS.
Next, if you’re objective minded, be sure to plan your approach to objectives. Keep
cover close, and your secondary on speed dial if you need to reload. If trouble comes calling,
you need to be able to put them down fast, as they have a rifle full of ammo coming for
you. However, if you’re playing TDM, where it comes
down to K/D, think more about using the weapon as a quick-strike tool. You can get in, get
a few kills, and back out fast enough to cover your reload. You’re the objective here, so
the pressure to continue pushing is up to you for setting the pace.
If you find yourself at range, microbursting is going to be your best friend. The weapon’s
spread-per-shot increase is going to make longer bursts pointless at range. You may
even want to switch the weapon to burst fire mode at these ranges if you have trouble controlling
it otherwise. Burst fire mode is also not a bad idea for ammo control. But leaving burst
on all the time removes the biggest strength of this weapon at close quarters. So don’t
do that. Ultimately, the tactics for the FAMAS come
down to control. Controlling the weapon, and controlling your engagements. When I think about attachments for a weapon,
I generally consult the statistics on bf4stats.com. The results for the FAMAS were pretty interesting.
So your first instinct might be with the incredible recoil of the FAMAS to try and counter it
with a muzzle break. Literally nobody in the top fifteen PC players
did this. Instead, it was a near even split between the compensator, which would dial
in that left-right recoil, and more surprisingly, the heavy barrel. That last one might seem
like madness, but I’m going to get to that in a moment. Finally, the top players nigh-universally
chose red dot sights, lasers, and the angled grip.
So what did I go with? For my sight, I chose the Coyote red dot sight.
Its wide view is well suited to close quarters combat, and it’s probably the red dot sight
you’ll want to use on most short-to-mid range weapons. I probably aimed down sight a bit
too often in close quarters when I should have been using hip-fire, but pretty much
as long as you get your gun lined up and pull the trigger first, the target is going to
flop over pretty quick. As an accessory, the laser sight is pretty
much a no brainer here. The FAMAS is a close quarters beast, and hip-firing this weapon
makes it kill that much quicker in close-quarters situations. Sometimes beating your enemy to
the draw is the most important aspect of the fight, especially if they are wielding shotguns
or similar time-to-kill weapons. Be sure you practice up on your close-quarters decisions
between hip-fire and aiming down sights. Now this might seem weird, but I went with
the heavy barrel on the FAMAS. Countering upwards recoil is really not much of a challenge
on the PC – you just pull down more. Giving the weapon a little tighter burst in the per-shot-spread
is well worth the added upwards punishment. This is especially helpful at range, where
this weapon is the weakest. Even if you don’t land every bullet, you send so many “down
range” that by the time the target turns to respond, they’re already dead.
For the barrel, I also used the suppressor from time to time. The suppressor on the FAMAS
would probably be a better pick for maps where you know all of your engagements are going
to be close quarters, or especially in close quarters TDM. Keep in mind though, that you
penalize your time-to-kill because your bullets travel slower, which introduces more chances
for the enemy to trade with you. Finally, because this weapon relies on microburst
at medium and longer ranges, I used the angled grip. The 33% reduction in first shot recoil
helps the following shots land on target, and with just a little help, the heavy barrel
spread reduction combined with the angled grip is a powerful combination for the FAMAS.
The combination of the two helps to make this rifle quite a bit more accurate at medium
range, and with good control, it’s quite viable. In a head-to-head fight though, I’d probably
pick a different weapon for medium and longer ranges, but the FAMAS can certainly hold its
own. The FAMAS is the highest risk weapon in the
game, but also the one with the highest reward. If you can handle that risk, maybe this weapon
is for you. But for most people – myself included – this weapon’s a no.
But the difference is razor thin. The FAMAS is a wrecking ball when everything goes right.
When things don’t go right, it can quickly become a nightmare.
If find the FAMAS is not for you, for CQB, I’d almost always suggest picking a semi-automatic
shotgun over the FAMAS every time. Either the Saiga 12K or the DBV-12 are my top choices
for close range killing power. These weapons have just as much killing potential, and you
can worry less about control or running out of ammo at inopportune times.
If you like the FAMAS and want to try a weapon with similar speed, the CZ-3A1 PDW is a definite
possibility for engineers. Or, if you want a weapon with a fast TTK that
is far more controllable, and kinder to ammo conservation, consider the AEK-971. I consider
the AEK-971 generally superior because it can handle larger engagement varieties.
That’s it for this episode of Yes or No. If you found this video helpful or insightful,
please leave it a like. If there’s something you think I missed, or if you have a different
take on the FAMAS, please leave a comment below. Be sure to leave a comment if you have
a weapon you’d like to see in a future episode of Yes or No. If you’re new around here, check
out my channel, and please consider subscribing. As always, thanks for watching, and I’ll see
you next time, YouTube.